Date: Jun 18, 2012  |  Written by Jason Dodge  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

Forum user Obba posted a video on the official forums and some tips for Balder Temple HM. We found that this video was pretty helpful that we wanted to share it with all of our readers. Here are his tips:

  • 1st Boss, you need to be closer than 8m ALL THE TIME. Or you’ll die with random coconut throws like hour poor healer did T-T. So for long ranges, keep closer to the mob.
  • 2nd Boss(Green Kumas), nothing special. Just dodge the trees. Only one thing to aware of is when he uses blue firebreath. If hes using the firebreath, everyone use their stun/sleep. If you fail, hes gonna jump backward. And it goes through lancers block. They could die even with t12 +9.
  • 2nd Boss(Red Kumas), same. nothing special. 2 things to aware of. If msg comes out saying kumas gathering power blah blah. Everyone use stun/sleep. If you fail, kumas gets electric on his head. Then EVERYONE falls far back. Thats when the random targetting attack starts. Lancer stays and block tho. nothing to worry about for lancer.
  • 3rd Boss(Blue Kumas), Just need to dodge balls. Once you get locked, go into the middle and start walking towards any poles. If it locks on kumas, run towards opposite side where the kumas is. For emitter(Under 30%), dps and healer can stay near the middle and find the spot to dodge. Lancer tank at where i put the campfire.
  • Last Boss, nothing special. starts timer at 35%. Make sure lancer’s armor break goes in atleast once before the cannon. And DO NOT DIE!! If laser locks on you, get closer than 10m. Then just walk sideway. No need to jump or anything unless you are further than 10m.

Keep reading to watch the full video, you can’t miss this one! Leave comments here or the official forums if you have any questions.

Date: Jun 18, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

TERA has created a place where you can track polls across all servers. If you’re not in-game, but trying to figure out who to vote for, it’s a great place to browse through all of the candidates and read their statements.

You can find this page here.

Date: Jun 15, 2012  |  Written by Jason Dodge  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

Politics is a tough business and you always need to keep your name in the headlines. This ad above is found on Teratome.com and is one way to get your name out there! If you find any other crazy political ads out there, let us know so we can show them off!

Date: Jun 14, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Originally posted by Charger (Source)


Hey guys,

We know there’s a lack of rare crystals and are working on a couple of solutions to get them into the game in the near future. I don’t want to go into specifics until we finalize exactly what we’re doing and get the build in house to test, but expect to hear more on this in the very near future (1-2 weeks max).

Thanks,
-Chager

Date: Jun 14, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Following in the tradition of other Junkies Nation sites, such as Rift Junkies and Guildwars2 Junkies, TES Junkies is a premiere fansite, run by hardcore fans for all fans. We will be dedicated to bringing you all the guides, news, and up-to-date happenings of The Elder Scrolls Online. The Elder Scrolls Online just began their media campaign and has finally come under public light. The game is set to launch some time in 2013 and we’ll be here to make sure you know all about the game as we find out more about it.

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Link: WWW.TESJUNKIES.COM

Date: Jun 13, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: 1 comment

Originally posted by Charger (Source)


For masterwork items, when you seal and unseal an item you have a chance to either get a 1%, 2% or 3% attribute bonus. This is why ya’ll are seeing differences in the base stats and attributes.

When we were digging into this more, we found that some weapons don’t have a 1% bonus, but instead only do 2% or 3%. We’ve started tracking this as a bug and BHS is looking into it now.

Thanks,
-Chager

Date: Jun 13, 2012  |  Written by Jason Dodge  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

Interesting topic of conversation started up on the official forums about why there were so few Lancers in the game. The author posted a animated gif of a Hyena jumping through a lancer’s shield to end up on the other side of him while the lancer moves back and forth trying to get a hit in. This was the author’s reason why his Lancer leveled so slowly. However this led to more of a general hatred for Hyenas!

As a lancer that soloed 90%+ of my way to 60 I do have to say there isn’t a single mob that I hate more than those f***ing hyenas. I’ve got a sorcerer alt that I’m thinking of using to do nothing but blow up hyenas as she levels up.

Other points came up from leveling times and dps numbers for leveling purposes. However, we agreed with the first derail of the thread: we hate Hyenas to! What NPCs do you hate the most or are you such a badass that it doesn’t matter!

Let us know in the comments.

Tags: , ,
Date: Jun 12, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet


Cool New Stuff

  • Guild-versus-guild battles are now available on PvE servers.
  • Under the GvG tab in the Guild menu, the guild master has control of a toggle between a “Pacifist” and “Battle Ready” state. The toggle has a four-hour cooldown.
  • A GvG battle can be initiated when both guilds are set to “Battle Ready.”
  • The item to start battles is available from the Shadow Merchant.
  • Players applying to a guild will be notified of the guild’s state and whether they are embroiled in GvG battles.
  • On PvP servers, the Outlaw skill now toggles. When you turn it on, it will stay on until you toggle it off.
  • Custom emotes now function with the /e command, and emotes now add text to the Say (/s) chat channel. Let the drama commence!
  • Various chat window abuses are no longer possible.
  • +12 weapons now glow red and look generally bad-ass. As they should.
  • Continue reading for the full list of patch notes.

    Date: Jun 12, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

    WNF TERA Podcast Episode 4 – The Political System

    In this episode, Will Not Fix is discussing the implementation of the political system and the strategies guilds tried to get voted into office with Chairman who is an officer of Dragongod Knightkings. We also talk about the changes made to the game and keep you up to date on the various events that were organized on Valley of Titans.

    Show Summary
    Recent TERA News

    • Contest winners announced.
    • Tera Demo
    • New Dungeon and Nexuses

    Server News

    • Guild Wars and Alliances
    • Affordable Tier 13 gear
    • Organized events and tournaments on VoT

    Politics

    • How the system works
    • What happened over the course of the week
    • Successful and unsuccessful strategies
    • Predictions for future elections

    Intro Song by Verza, Chairman’s post

    WNF Facebook | WNF Twitter | WNF Youtube

    Date: Jun 11, 2012  |  Written by Jason Dodge  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

    An interesting idea surfaced on the official forums today regarding Bounty Boards. Poster Guide created this argument for people to mull over:

    This is a suggestion that would be fun if possible to implement. I would like to see a system of bounty boards put into the game were those with a high amount of infamy could be listed and hunted. Boards could give info about the locations of these players. Of course rewards would be needed for this to be a little more enticing to players i do not know what those should be.

    As with the rewards for hunting those with high infamy those being hunted would need a reason to not be the hunter. So for every kill they get when fighting the bounty hunters give them some sort of reward. Those being hunted should not be able to stay in safe zones for to long.

    What do you think about this idea? Creating a way to discourage outlaws and also putting more depth behind the system. It gives anti-PK type players a goal or targets to go after while giving those who love being Outlaws a way to actually measure their public image: the bigger the bounty the better!

    Personally, I think this would be a fantastic idea, and give players another type of “end-game” content to do on, at the very least, PVP servers. What do you think? Are there ways this could be abused? The only hiccup in this type of system would be that it would be difficult to implement on PVE servers unless you create pvp-specific areas.

    Leave your comments below or join in the conversation on the official forums.

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