Date: Dec 4, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: 1 comment

You’ll see everyone getting in the festive mood when our holiday decorations go up at noon on December 4. We know there’s more to the season than trees and decorations, though, so stay tuned for more details on the rest of the holiday festivities!

  • New items are available that drop from open-world BAMs in Veritas District, Val Tirkai, Helkan District, and Val Kaeli.
    • Semi-Enigmatic Scroll
      • Used to change an item’s bonus options only.
      • Usable only on unenchantable, equippable items:
        • Rings
        • Earrings
        • Unenchantable Weapons
        • Unenchantable Armor
      • To use, move the item you wish to change into inventory, right-click on the scroll, left-click the item, then click the green arrow next to the bonus option you want to change.
      • This item can be traded or stored in a personal or guild bank. You cannot destroy it or sell it to a merchant.
    • Complete Crystalbind Scroll
      • Protects crystals from breaking on any death for 12 hours. Half a day to die is way better than half a day to live!
      • This effect supersedes both crystalbind and Rookie’s crystalbind.
      • The complete crystalbind effect lasts 12 in-game hours. You can activate a complete crystalbind every 12 real hours. If you activate a new complete crystalbind while an existing complete crystalbind has time left, the duration resets to 12 in-game hours.
      • This item can be traded or stored in a personal or guild bank. You can destroy it but cannot sell it to a merchant. Merchants boycott these things because they’re in the crystal-selling business.
  • Three new dungeon rookie buffs have been added (because 25 percent more loot isn’t reason enough to group with some people):
    • Rookie’s Crystalbind
      • Protects crystals from breaking upon death.
      • One-time use; disappears once activated, so keep your dying to a minimum.
      • Does not stack with crystalbind or complete crystalbind.
      • All party members grouped with a rookie receive the buff.
      • Does not apply to Manaya’s Core in hard mode.
    • Rookie’s Oversight
      • Can resurrect at the location of death once. After that, you’ll have to sweet-talk your healer.
      • One-time use; disappears once activated.
      • Does not stack with the mystic’s Vow of Rebirth buff.
      • Applies to only the rookie (or n00b , if you prefer).
      • Does not apply to Manaya’s Core in hard mode.
    • Rookie’s Fervor
      • Attack power increases by 12 percent.
      • Does not stack with canephora potion.
      • Applies to all party members grouped with a rookie.
      • Does not apply to Manaya’s Core in hard mode or Argon Corpus in hard mode. You’ll have to handle Manaya the hard way.

Miscellaneous Changes

  • The tier 14 items have been removed from challenger’s aide, the losers’ box from the battlegrounds, and have been replaced by greater charms.
  • Semi-enigmatic scrolls and complete crystalbinds have been added to the possible drops from victor’s spoils, the winners’ box from the battlegrounds.

Bugs Squashed

  • Fixed the problem of outlaw-declared characters HP bar being displayed in blue. Blood on their hands, blood red on their HP bar.
  • Account-based mounts can now be discarded.
  • Fixed the problem of Party Disband not functioning while all other party members are offline.

Date: Oct 2, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

Notable Changes and Fixes

  • Nexus times have changed to be more accommodating to all players. All weekday and Saturday times that were 5 p.m. are now 6 p.m. The Sunday 5 p.m. time remains. The schedule is as follows:
    • Sunday noon
    • Sunday 5 p.m.
    • Monday 6 p.m.
    • Tuesday noon
    • Wednesday 6 p.m.
    • Thursday noon
    • Friday 6 p.m.
    • Friday 9 p.m.
    • Saturday 6 p.m.
    • Saturday 9 p.m.
  • The cooldown timer for joining a guild has moved back to seven days.
  • The crafting quests have improved clarity and grammar.
  • The text on the Argon Corpus teleport scroll describes the destination better.
  • Nexus shards are now labeled according to zone.
  • Regent’s armor tooltips now state which class the armor is intended for.

Date: Sep 18, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

The New Servers

  • Mount Tyrannas will be the new PvP server.
  • Tempest Reach will be the new PvE server.
  • Celestial Hills remains the PvE RP server.

Character Deletion

  • If you decide to delete a character level six or higher, the deletion has a seven-day waiting period. You can delete characters level five or lower instantly.

Political System

  • The current system has been reset, and registrations for the new political cycle will begin on Friday, September 21 at 6 p.m. PDT.

Battlegrounds

  • Battleground leaderboards are being wiped and the ranking calculations will employ a new formula. Seasons now last 28 days instead of 90 days, but the rankings will still be updated every Tuesday at 6 a.m.

    • Battleground Win: +20
    • Battleground Loss: -15
    • Kill: +1
    • Death: -1
    • Assist: +2

The timer for Deserter’s Shame has been extended from 15 minutes to 30 minutes.

Scoring and Credit Changes:

  • The Naga Reaver’s team point value has been changed from 600 to 400.
  • Winning a premade match is now worth 50 Bellicarium credits.

Channels

  • Veritas, Lorcada, and Val Tirkai provinces are increasing to a minimum of three channels.

Date: Aug 21, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet


Cool New Stuff

  • Battlegrounds are now available!
  • Access Battleground Matching from anywhere in the game world by clicking on the button in the Social menu or the button under your compass.
  • If you’re part of a 15-person raid group, the game matches you against other 15-person raid groups.
  • If you’re alone or part of a smaller party, the game assembles a 15-person team and matches you against other randomly assembled teams.
  • Your team wins the match by earning 5,000 points or having the most points when time runs out.
  • You earn 5 points for killing an enemy player.
  • You earn 200 points for capturing a base.
  • If you control more bases than the other team, you earn additional points every second:
  • 3 points/second if you control one more base
  • 5 points/second if you control two more bases
  • 7 points/second if you control all three bases
  • You earn 600 points for killing the naga BAM, 50 points for killing the rock BAM, and 10 points for killing a normal monster. The monsters also provide buffs when killed.
  • Become a battleground leader by selecting “Able to lead the battle” during the matching process.
    • Battleground leaders can launch meteors that damage enemies and slow their movement.
    • They can also make location scans that show enemies on the map.
  • Bandages, bombs, campfires, teleport scrolls, and scrolls that provide buffs do not function in battlegrounds. Food and potions that grant HP or MP or improve HP/MP regeneration likewise do not function.
  • Guild-versus-guild/Vanarch GvG is not active while in battlegrounds.
  • Your individual score will be calculated as the match goes.
    • 300 points for a kill
    • 150 points for an assist on a kill
    • 500 for capturing a base
  • At the battle’s end, you earn Bellicarium credits based on victory/loss and your individual score in that battle.
    • Randomly assembled raids earn 80 credits if they won and 30 credits if they lost.
    • Pre-assembled raids earn 35 credits if they won and 15 credits if they lost.
    • You also earn 1 percent of your individual score as credits. This bonus is capped at 50 for randomly assembled raids and 30 for pre-assembled raids.
    • Use the credits to buy useful items from battleground reputation vendors.
  • You can also buy Bounties of the Fray for victories; they randomly provide enchantment-related consumables, battleground gear, and Muhrak Black Label gloves and boots.
  • You must compete in ten battlegrounds to be ranked. Battleground records are reset every 90 days, and the rankings renew every Monday morning at 12:01 a.m. Pacific Time.
  • Battlegrounds are always available and have a ten-minute cooldown.
  • Date: Jul 31, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

    Cool New Stuff

    • Berserker skills adjusted. (Just the skills—berserkers are still totally maladjusted.)
      • Thunder Strike

        • Decreased charging time for ranks 1–3 to 0.8 seconds (maintains full charge for 2 seconds)
        • Decreased charging time for ranks 4–9 to 0.65 seconds (maintains full charge for 2 seconds)
        • Damage from overcharging every 0.45 seconds
      • Cyclone
        • Decreased charging time for ranks 1–3 to 0.8 seconds (maintains full charge for 2 seconds)
        • Decreased charging time for ranks 4–9 to 0.65 seconds (maintains full charge for 2 seconds)
        • Damage from overcharging every 0.4 seconds
      • Vampiric Blow
        • Decreased charging time to 0.8 seconds (maintains full charge for 2 seconds)
      • Lethal Strike
        • Decreased charging time to 0.8 seconds (maintains full charge for 2 seconds)
      • Unchained Anger
        • Reduced hit point cost

          • Rank 1 : 748 to 640
          • Rank 2 : 1,350 to 884
          • Rank 3 : 2,303 to 1,221
          • Rank 4 : 3,784 to 1,685
          • Rank 5 : 6,467 to 2,329
          • Rank 6 : 10,198 to 3,261
      • Skill Added: Cyclone Intensity
        • Obtained at level 26
        • Cyclone deals full damage, even across multiple targets.
        • Passive
    • Added new gear drops for Kelsaik’s Nest (Hard).
      • Bind-on-pickup weapons of similar power to the dreamkeeper series:
      • Fire Talons, Ice Talons (warrior)
      • Emberspar, Frostspar (lancer)
      • Flamewright, Frostwright (slayer)
      • Firewing, Icewing (berserker)
      • Flamecoil, Frostcoil (sorcerer)
      • Firebow, Icebow (archer)
      • Pillar of Fire, Pillar of Ice (priest)
      • Emberneedle, Rimetorch (mystic)

    Date: Jul 12, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

    Cool New Stuff

    • Instance matcher rewards have been implemented.
    • Players may receive a box full of random items as a reward for using instance matching.
    • Rescue Supplies: Earned if you join midway through an instance run. Includes valuables such as arunic panaceas, charms, elixirs, safe haven scrolls, and scrolls of resurrection.
    • Valkyon’s Response: Earned if you complete the instance. Includes arunic panaceas, safe haven scrolls, charms, and various crystals.
  • Higher-level dungeons have better random rewards. You can receive both boxes in the same instance run.
  • Bugs Squashed

    • The following quest items can now be removed from inventory: outlaw declaration manual, dowsing rods. If you hate rebels and underground water sources, this is the best bug-fix ever.
    • The achievement for the “A Cautionary Tale” quest has been eliminated.

    Date: Jul 3, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

    Cool New Stuff

    • Guild vs. Guild (GvG) competition has been added to the political system. And you thought politics was cutthroat before…
    • Would-be vanarchs select either “Voting” or “GvG Competition” when they register as candidates. Two provinces on each continent have been reserved for vanarch GvG and up to 50 guilds can register.
    • When the competition phase begins, the guilds of candidates who selected GvG enter a modified GvG battle with the other guilds on that continent that also have candidates who chose GvG.
    • The vanarch GvG battles last one week. Only kills scored on characters level 40 and up count, and the points a guild can earn from defeating a specific other guild has been capped.
    • Players in candidate guilds can check their current vanarch GvG points, but not the point totals of their competitors.
    • The two guilds with the most points on each continent get to rule.
    • The warrior class can now choose to be offense or defense in the instance dungeon matching system.
    • Warriors who choose defense automatically receive a buff when entering the dungeon. This is a temporary buff that will be gradually reduced with each patch until we update the planned improvements to tanking skills for the warrior.
    • 30 percent decrease in damage received.
    • 40 percent increase in aggro acquired.
    • 70 percent increase in endurance.

    Date: Jun 12, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet


    Cool New Stuff

    • Guild-versus-guild battles are now available on PvE servers.
    • Under the GvG tab in the Guild menu, the guild master has control of a toggle between a “Pacifist” and “Battle Ready” state. The toggle has a four-hour cooldown.
    • A GvG battle can be initiated when both guilds are set to “Battle Ready.”
    • The item to start battles is available from the Shadow Merchant.
    • Players applying to a guild will be notified of the guild’s state and whether they are embroiled in GvG battles.
  • On PvP servers, the Outlaw skill now toggles. When you turn it on, it will stay on until you toggle it off.
  • Custom emotes now function with the /e command, and emotes now add text to the Say (/s) chat channel. Let the drama commence!
  • Various chat window abuses are no longer possible.
  • +12 weapons now glow red and look generally bad-ass. As they should.
  • Continue reading for the full list of patch notes.

    Date: Jun 5, 2012  |  Written by Jason Dodge  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

    New Stuff and Changes

    Applied following changes to character transfers:

    • Level requirement will now be ten (was five). The new server has standards, you know.
    • Cooldown time for transfers per character will now be seven days (was 24 hours).
    • Amount of gold allowed during transfer will now be 30,000 (was 100,000).

    Updated daily quest reset time:

    • Reset time will now be 8 a.m. PDT (was 7 p.m. PDT). Nothing says “You’re still up?” like a new set of dailies.

    New Zone Channel Settings

    • Reduced the number of players needed to create a new zone channel.

    Chat Channel Changes

    • Adjusted the timer on the LFG Channel to one message per minute to reduce global spam. Seriously, it’s not Barrens chat, people.

    Date: May 29, 2012  |  Written by Patch Notes  |  Posted Under: Patch Notes  |  DISQUS With Us: No comments yet

    New Stuff and Changes

    • Added a new level 60 dungeon instance: Temple of Temerity.
    • Players can enter the temple by talking to Ebir inside Forgeheart in Kaiator. Note to castanic characters: talk does not mean flirt.
    • New quest added: “Test your Temerity”
    • Temple of Temerity has been added to Instance Matching.
    • Minimum item level to enter is 138.
    • Rules of the temple:
    • You don’t talk about the temple.
    • You don’t talk about the temple.
    • The temple is a small instance where you protect a relic for 20 minutes.
    • Four levels of rewards scale with greater success during the three phases.
    • Level one: Succeed by protecting the relic for 20 minutes.
    • Level two: Succeed by clearing phase one plus killing one named mob.
    • Level three: Succeed by clearing phase two plus killing two named mobs.
    • Level four: Succeed by clearing phase three and killing three named mobs.
    • You also earn dire and practicum badges by clearing the Temple of Temerity.
    • Dire badge merchants will sell specific advanced glyphs (unlike honey badger merchants, who just don’t give a…)
    • Practicum badge merchants will sell “glyph boxes” that give players random advanced glyphs for their class, alkahest, intricate identification scrolls, practicum badges, or dire badges.
    • Added an achievement for beating Kelsaik’s Nest 30 times on hard mode. You’ll receive a Kelsaik mask when you unlock this achievement, but don’t worry—no one will mistake you for a lunatic god who woke up too early.
    • Improved gathering skill: skill level increases even when you fail to gather because, hey, why not learn from your mistakes?
    • Messages now guide players on using proper enchant materials (alkahest) per enchant level.
    • It’s worth noting, the residents of Val Kaeli have reported atmospheric disturbances in the skies…

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