Cool New Stuff
- Berserker skills adjusted. (Just the skills—berserkers are still totally maladjusted.)
- Thunder Strike
- Decreased charging time for ranks 1–3 to 0.8 seconds (maintains full charge for 2 seconds)
- Decreased charging time for ranks 4–9 to 0.65 seconds (maintains full charge for 2 seconds)
- Damage from overcharging every 0.45 seconds
- Cyclone
- Decreased charging time for ranks 1–3 to 0.8 seconds (maintains full charge for 2 seconds)
- Decreased charging time for ranks 4–9 to 0.65 seconds (maintains full charge for 2 seconds)
- Damage from overcharging every 0.4 seconds
- Vampiric Blow
- Decreased charging time to 0.8 seconds (maintains full charge for 2 seconds)
- Lethal Strike
- Decreased charging time to 0.8 seconds (maintains full charge for 2 seconds)
- Unchained Anger
- Reduced hit point cost
- Rank 1 : 748 to 640
- Rank 2 : 1,350 to 884
- Rank 3 : 2,303 to 1,221
- Rank 4 : 3,784 to 1,685
- Rank 5 : 6,467 to 2,329
- Rank 6 : 10,198 to 3,261
- Reduced hit point cost
- Skill Added: Cyclone Intensity
- Obtained at level 26
- Cyclone deals full damage, even across multiple targets.
- Passive
- Thunder Strike
- Added new gear drops for Kelsaik’s Nest (Hard).
- Bind-on-pickup weapons of similar power to the dreamkeeper series:
- Fire Talons, Ice Talons (warrior)
- Emberspar, Frostspar (lancer)
- Flamewright, Frostwright (slayer)
- Firewing, Icewing (berserker)
- Flamecoil, Frostcoil (sorcerer)
- Firebow, Icebow (archer)
- Pillar of Fire, Pillar of Ice (priest)
- Emberneedle, Rimetorch (mystic)
Miscellaneous Changes
- Decreased warrior tank buffs in the Instance Matching system:
- Improved drop rates in high-level instances:
- Labyrinth of Terror (Hard)
- Ebon Tower (Hard)
- Kelsaik’s Nest (Hard)
- Fane of Kaprima (Normal and Hard)
- Balder’s Temple (Normal and Hard)
- Extended the ruling period for vanarchs from three to four weeks. For those who asked, no, you may not be named vanarch for life.
- The cooldown timer for rejoining a guild (either the previous guild or a new guild) now starts from the moment you join a guild.
- Formerly, this was from the time you withdraw from a guild.
- Cooldown changed from 24 hours to seven days, but it starts the moment you join a guild.
- Players now vote to change loot settings in a party.
- Added buffs for using Instance Matching.
- If one or two players apply…
- Defensive Class (Tank): Attack Speed 4%, Defense 10%, Aggro 20%, Reaction Resistance 30%
- Offensive (DPS)/Restoration (Healing) Class: Attack Speed 4%, Defense 10%, Damage 10%
- If three people apply…
- Tank: Attack Speed 3%, Defense 5%, Aggro 15%, Reaction Resistance 20%
- DPS/Healing: Attack Speed 3%, Defense 5%, Damage 5%
- If four people apply…
- Tank: Attack Speed 2%, Defense 3%, Aggro 5%, Reaction Resistance 10%
- DPS/Healing: Attack Speed 2%, Defense 3%, Damage 3%
- New fifteen-minute “Dropout” status added.
- Applies to players who drop out of a party and party leaders who disband a party after being matched through the Instance Matching system.
- Does not affect players kicked from parties.
- New “Execute the Executioner” quest added.
- Changed Chimakur’s spawn time to a uniform 90 seconds and reduced its drop rates.
|
Before |
Now |
|
|---|---|---|
| Damage | Down 30% | Down 20% |
| Reaction | Down 70% | Down 50% |
| Aggro | Up 40% | |
Bugs Squashed
Known Issues





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